Gameplay Journal #10For my final entry in this series, I will be sharing my preliminary concepts for the development of a persuasive game! No idea below is…Mar 31, 2021Mar 31, 2021
Gameplay Journal #9* The following post contains spoilers for Fullbright’s Gone Home (2013).Mar 25, 2021Mar 25, 2021
Gameplay Journal #8The umbrella term of “activist games” refers to a growing genre in the gaming sphere. As a cultural media, all games convey a…Mar 10, 2021Mar 10, 2021
Gameplay Journal #7Most mainstream analysis of values within video games take a critical stance, but there is an increasing awareness of values-based design…Mar 3, 2021Mar 3, 2021
Gameplay Journal Entry #6This week, I tried out glitching a game — in particular, Beetlejuice (1991) for the NES through RedScientist Labs’ Real-Time Corruptor…Feb 24, 2021Feb 24, 2021
Gameplay Journal Entry #5What is a glitch? As a game developer and enthusiast, I primarily encounter this concept as an unplanned alteration of a game’s…Feb 17, 2021Feb 17, 2021
Gameplay Journal Entry #4This week, we are looking at mods again — however, this one is a polar opposite from the practical mod we covered last week. I’ve…Feb 10, 2021Feb 10, 2021
Gameplay Journal Entry #3This week, we are talking about mods! In particular, we are looking at one of my favorite practical mods, Convenient Horses by mitchalek…Feb 3, 2021Feb 3, 2021
Gameplay Journal Entry #2This week, I played Planet Coaster (2016) after feeling a bit nostalgic for the Roller Coaster Tycoon series. These are “construction and…Jan 27, 2021Jan 27, 2021
Gameplay Journal Entry #1In the world of Contra (1987), it is 2633 AD and the player characters have been sent on a mission to weaken the forces of an evil…Jan 20, 2021Jan 20, 2021