Kaylie WhiteGameplay Journal #10For my final entry in this series, I will be sharing my preliminary concepts for the development of a persuasive game! No idea below is…Mar 31, 2021Mar 31, 2021
Kaylie WhiteGameplay Journal #9* The following post contains spoilers for Fullbright’s Gone Home (2013).Mar 25, 2021Mar 25, 2021
Kaylie WhiteGameplay Journal #8The umbrella term of “activist games” refers to a growing genre in the gaming sphere. As a cultural media, all games convey a…Mar 10, 2021Mar 10, 2021
Kaylie WhiteGameplay Journal #7Most mainstream analysis of values within video games take a critical stance, but there is an increasing awareness of values-based design…Mar 3, 2021Mar 3, 2021
Kaylie WhiteGameplay Journal Entry #6This week, I tried out glitching a game — in particular, Beetlejuice (1991) for the NES through RedScientist Labs’ Real-Time Corruptor…Feb 24, 2021Feb 24, 2021
Kaylie WhiteGameplay Journal Entry #5What is a glitch? As a game developer and enthusiast, I primarily encounter this concept as an unplanned alteration of a game’s…Feb 17, 2021Feb 17, 2021
Kaylie WhiteGameplay Journal Entry #4This week, we are looking at mods again — however, this one is a polar opposite from the practical mod we covered last week. I’ve…Feb 10, 2021Feb 10, 2021
Kaylie WhiteGameplay Journal Entry #3This week, we are talking about mods! In particular, we are looking at one of my favorite practical mods, Convenient Horses by mitchalek…Feb 3, 2021Feb 3, 2021
Kaylie WhiteGameplay Journal Entry #2This week, I played Planet Coaster (2016) after feeling a bit nostalgic for the Roller Coaster Tycoon series. These are “construction and…Jan 27, 2021Jan 27, 2021
Kaylie WhiteGameplay Journal Entry #1In the world of Contra (1987), it is 2633 AD and the player characters have been sent on a mission to weaken the forces of an evil…Jan 20, 2021Jan 20, 2021